Computer-Generated Chess Problem 04120

in #chess11 months ago

A new if not unique KQRP vs kn chess construct composed autonomously by a computer using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; therefore, we may experience them now instead. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

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5R2/1k6/1P3Q2/4K3/8/8/2n5/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 13 Jul 2023 at 10:46:25 PM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this as quickly as you can. If you like it, please share with your friends. Take some time to study the analysis and you might appreciate the puzzle a little more. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Similar Chess Problems by Chesthetica: 02803, 02966, 03665.

Solution

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