Computer-Generated Chess Problem 04119

in #chess11 months ago

Published online for the first time, consider this KQRR vs kbp chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of dollars behind it from a company like IBM, Google or Microsoft.

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2R5/8/2bk1K2/5p1Q/6R1/8/8/8 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 12 Jul 2023 at 8:47:19 PM
Solvability Estimate = Difficult

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations.

A Similar Chess Problem by Chesthetica: 01897

Solution

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