Computer-Generated Chess Problem 04116

in #chess11 months ago

Published online for the first time, consider this KQBBN vs kqrb chess construct composed autonomously by a computer using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; therefore, we may experience them now instead. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The largest complete (Lomonosov) tablebase today is for seven pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore unlikely that this problem with nine pieces could have been taken from such a database.

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3r4/1Q6/1K5k/8/4B2b/7q/7N/6B1 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 7 Jul 2023 at 1:58:08 AM
Solvability Estimate = Moderate

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. White has a slight material advantage over Black. Try to solve this as quickly as you can. If you like it, please share with your friends. Take some time to study the analysis and you might appreciate the puzzle a little more. If you're wondering how complex some chess problems can get, read this.

Solution

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