Computer-Generated Chess Problem 04114

in #chess11 months ago

An original 'KQBBN vs kqp' chess construct composed autonomously by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). There is no known limit to the quantity or type of compositions that can be generated. The position below contains eight pieces.

image.png

8/8/8/2BQ4/2p3K1/2k2B2/1q1N4/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 3 Jul 2023 at 11:23:18 AM
Solvability Estimate = Difficult

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. White has two bishops and a knight for Black's pawn. Leave a comment below if you like. As a whole, these problems are intended to cater to players of all skill levels.

A Similar Chess Problem by Chesthetica: 02570

Solution

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