Computer-Generated Chess Problem 04113

in #chess11 months ago

What we have here is a 'KQRBN vs krbp' mate in five chess problem generated by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. You can learn more about the DSNS here. Any chess position over seven pieces would likely not have been derived from an endgame tablebase which today is limited to seven pieces. Work has only recently begun on one for eight pieces.

image.png

1K2N2k/6p1/2b3r1/8/8/8/3RQB2/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 2 Jul 2023 at 5:55:22 PM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has a knight and a queen for Black's pawn. Try to solve this puzzle. Do try some of the others in the series as well before you go. Collectively, these puzzles are intended to cater to players of all levels. If you're bored of standard chess, though, why not try this?

Solution

Coin Marketplace

STEEM 0.18
TRX 0.18
JST 0.034
BTC 88157.98
ETH 3083.80
USDT 1.00
SBD 2.74