Computer-Generated Chess Problem 04112

in #chess11 months ago

Now, this is a 'KRBBNNP vs kqrrb' mate in three chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). You can learn more about the DSNS here. The largest complete (Lomonosov) tablebase today is for seven pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore unlikely that this problem with 12 pieces could have been taken from such a database.

image.png

2rBkbK1/1N3R2/8/5P2/2N3B1/8/4r3/3q4 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 1 Jul 2023 at 2:40:09 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has two knights, a pawn and a bishop for Black's rook and queen. Try to solve this puzzle. Do try some of the others in the series as well before you go. As a whole, these problems are intended to cater to players of all skill levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

Coin Marketplace

STEEM 0.24
TRX 0.22
JST 0.037
BTC 98245.75
ETH 3430.51
USDT 1.00
SBD 3.35