Computer-Generated Chess Problem 04106

in #chess11 months ago

An original 'KQB vs kbp' three-move chess problem generated by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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4B3/8/3K4/2Q5/8/8/p1b5/k7 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 19 Jun 2023 at 9:11:02 PM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White has a queen for Black's pawn. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

A Similar Chess Problem by Chesthetica: 01863

Solution

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