Computer-Generated Chess Problem 04103

in #chess11 months ago

Here is a 'KRBNN vs kqrp' chess construct composed autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. You can learn more about the DSNS here.

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5qB1/8/7N/8/4R3/1KN2kp1/8/6r1 w - - 0 1
White to Play and Win
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 16 Jun 2023 at 11:37:20 PM

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has a bishop and two knights for Black's queen and pawn. Try to solve this puzzle. Do try some of the others in the series as well before you go. Collectively, these puzzles are intended to cater to players of all levels. If you're bored of standard chess, though, why not try this?

Solution

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