Well I'm glad you changed her arms to the final pose as it looks a lot better than the initial one XD
There's ngons! D: (don't mind me I get a bit ocd about topology, I don't even like triangles in my meshes, and I still haven't worked out a way to get it "nice" around the hips -_-)
Man I still find skin hard work with current tools of easy awesomeness, and I don't even do realism. You did an awesome job with the skin and the hair despite the technical difficulties at the time :)
You keep saying "no Poser", is it a normal part of your toolset these days or do people just keep asking you if you use it? XD
I think today many people would assume I at least started from a Poser asset, because they are so high quality, fairly cheap and thus quite prevalent.
Yes there's ngons, but you know what happens when you subdivide right? (even just once) All ngons disappear like magic... :) Anyway, I never had any problem animating with ngons. Sculpting in ZBrush might have been an issue if I'd been doing that. But sometimes when sculpting is not an option, ngons are the most efficient way to get the shape you need.