VReS MAKES IT BETTER
Today I have decided to give you information about this great innovation called “ VReS.” This is a Virtual Reality Electronic Sports. Please seat back and relax your nerves as you read through. Also, I encourage you not to just read but as well take important step by be a part of this great innovation.
VReS (Virtual Reality Electronic Sports) are tokens for VR computer games and eSports that will be issued on the Ethereum stage. Utilizing VReS tokens, players will have the capacity to partake in eSports rivalries, get compensation, and get tips. Moreover, watchers will have the capacity to watch coordinates as well as put down wagers on specific matches, and this will make new monetary motivators for players. Another biological community will be made in view of this going ahead. By building up an extensive stage focusing on the VR computer game market, we will make it workable for the two players and watchers to participate in systems administration, spectating, and cheering with respect to VR eSports, and to appreciate energizing VR computer games. Furthermore, through this task, the point is to give a decentralized stage that will fill in as the worldwide standard in Asia, Europe, et cetera, and to promote eSports in VR.
Aim and Vision
The point and the vision that we might want to acknowledge is acclimating more individuals with the freshness, fun, and intriguing quality of the innovation VR, looking for the spread of eSports through VR more than any other individual, and making a move in such manner going ahead.
Multi-gadget Matching System
The VReS stage empowers players to do matchmaking everywhere throughout the world even with clients who play with various devices.Currently players can send matchmaking solicitations to players who are on the web and furthermore players can discover matches while doing VR chat.Also players can wager with their own particular tokens when they play.
Competitions and Prizes
In the VReS stage there are different rivalries and players can get tokens as a prize.
In an official rivalry as well as there are rivalries held by supports and positioned rivalry, and it empowers players to go to the opposition by utilizing token.
Likewise players can hold rivalries all alone without executives. Furthermore, by utilizing blockchain and Smart Contract, it makes it conceivable to consequently ensure the consequence of the match and prize installment.
VR Game Companies
By giving play spaces to appreciating VR, we will support the ubiquity and development of the VR amusements showcase. Additionally, by using the VReS token, we can give improvement subsidizing, and impetuses to financial specialists, for example, profits from amusement incomes and uncommon release constrained things.
By purchasing back a given number of tokens from the market, VReS can control the earth which individuals can purchase and utilize tokens effectively and the circulation of tokens in the market.
Token Details and ICO
Currency name: VReS
Currency symbol: VReS
Maximum issue number: 330,000,000VReS
Blockchain: ERC20
Crowdsale
Time period of crowdsale: 2018 Q2
Soft cap: 5,000,000 USD
Hard cap: 30,000,000 USD
Total number of tokens: 330,000,000 VReS
Token distribution ratio
PRE-SALE
FINISHED
MAIN-SALE
June 18th – July 31st
Price: 1ETH=3,400VReS
Hard Cap: 29,411ETH
Minimum: 0.5ETH
Nowadays VR games
First, eSports is an abbreviation for Electronic Sports. eSports is popular in South Korea because it can be enjoyed through the Internet. There is a latency problem in the network, but now many users enjoy games online. For example, a game called DOTA, one of the most popular games in the world, has a world wide competition, and the winner gets a prize.
For more information, please visit:
Website: http://vres.io/
Whitepaper: http://vres.io/VReS_SERVICE.pdf
Facebook: https://www.facebook.com/vres11/
Twitter: https://twitter.com/ProjectVres
Telegram: https://t.me/vres_ico
Instagram: https://www.instagram.com/vresofficial/