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RE: Blockchains should be designed like massively multiplayer games
Do you think there is a real world RTS that could be better with a blockchain?
I mean it all works now (more or less), and the problems there are (lags of all sorts) are not going away with a chain, more increasing.
But I think maybe turn based games would be a nice case. (Chess and Go already use thinks like that on paper - you write down what happened, but not the overall state.)
No, I do not think a blockchain would help with real world RTS because every game is a fresh start and there is little lasting value to the output of the game.
That said, if someone want to issue a currency based upon winners of a game then you could do that. The problem is, that most RTS games depend upon keeping parts of the other player's state secret. With a blockchain that is not possible unless you trust a 3rd party to manage and reveal the state to you as you gain permission.