BLAZBLUE: CHRONO PHANTASMA.
It's never going to blaze blue isn't about making sense it's about hard core 2d fighting action it's about meticulous mechanical refinement it's about giving voice to those folks in the back of your head want to see a busty woman wielding

mahjong terms and a big stick fighting against a dude with a giant freaking nail on his back this is the point where I'd be getting into the story but that's completely infeasible in this particular undertaking there's just too damn much
of it I sat through a good two hours of the story mode before getting to a single fight two hours which included this science genius cat girl musing on the nature of her coffee these girls ordering coffee and snacks and for whatever reason these guys jumping
to an alternate dimension where everything's pulled the last episode of Evangelion maneuver and become a high school comedy for reasons unbeknownst to anyone other so you're not really doing the story for fighting experiences
though they're food to be had you're not using the super chibi recap segments for fighting that's just for recapping the BlazBlue saga up to this point so you're not as completely lost as you could be you want the arcade mode or the abyss
mode and score attack or any of the other 31 flavors of fighting action no see if you've played any fighting game from Street Fighter 2 onward you've probably got the absolute basics of how blazblue works but devil is in the
details and as with most Arc System Works fighters is about 11 billion of those to keep track of probably more so than any other fighting game maker out there are clubs to have completely
unique mechanics for many of its fighters doesn't matter if it's Johnny keeping track of his cash on hand zappa's ghosts lab roses axe strength whatever the fundamentals as well
as the system-wide mechanics like the new overdrive mode are often all you can count on applying from fighters fighter might find this a bit too complicated but fans of the series revel in the new
and unique ways this lets them formulate a strategy and knock their opponents down as well as solving all the new characters added with this addition that she might still be the most fun fighting game character I've ever used trust me
I've used a lot I realized these outfits are kind of absurd I realize there's a rather high barrier to entry from the technical standpoint but like they did with persona 4 arena Ark have made a game that's accessible at first does a
solid job of teaching through the tutorial and challenge modes keeps you busy with abyss after abyss to explore and raid for items rewards your progress with unlockable character art new colors
and before you know it you're actually fairly competent share your brain might run out of your ears if you try to figure out the story or we might lose hours of your life you could have been
using the shine your pennies or quitting leveling but that's a small price to pay for a delightfully absurd piece of 2d fighting with the meticulous detail paid to sprite animation and as as usual one
of the best soundtracks in the business well that plus another wad of cash for all the DLC options up to and including to Cash Money characters a bit distasteful I know but honestly you just
watched four minutes of a blazblue review I don't think you're going to raise a stink about that mr. florea I surrender.