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RE: Game Asset Art: The power of textures
Interesting post @midlet, thanks.
Question: Is the software generating the various maps or do you have to create each one separately?
I assume the former, so can you then mess with one of the texture maps to deform the 'thing' in interesting ways?
Thanks @hockney! It’s actually a bit of both. In the software you can deal with things primarily at the shader level(all maps at once) or you can go in and make changes to each specific map. Both are usually necessary to get the right result.