R2-D2 Modeling in Modo Part 6 - Modeling Complete

Source
In order to complete the model I had to create the middle 'foot' and 'leg', borrowing some geometry previously created. The middle 'foot' is slightly smaller than the others in order for it to fit inside the body.
Once this was finished, I visited the setup room inside Modo and set up locators. They show up as circles in the screen grab. These act as anchors for the different parts of the geometry, so that when I rotate the legs back - for example - the body and everything else in the hierarchy follows along as expected.
When they were all in place I set about posing Artoo into his laid back trundling along mode.
Finally, I exported the model as an OBJ, imported into Keyshot, set up some materials, and produced the following render.

Click for full size
Now I have to tackle my most dreaded job - UVing the model in order to paint it in Substance Painter.
Thanks for looking.



I think I'm one of the few people on this site who can relate :D :D :D
Wow, nice job gmuxx. The detail is incredible. Lots of patience went into making this render. It really shows. Dang... You definitely have some skills there.
What a work!!!! Very impressive... proud on you
cool..... i always wanted to do 3D creation on my PC, but it is out of my leage, i stranded at digital cartoon making...hahahaha, but i got pretty good at it... and because i love comic books at the end i'm not dissatisfie. i love how you remake artoo.... pretty darn good work...