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RE: Hanna the little witch

in #art7 years ago

Thanks. I actually used a normal hair particle system. I just set the shape to be very thick, the weight to be small and the stiffness to be fairly high. In my experience thats by far the easiest way to achieve semirealistic movement. also there are quite few hairs so most of them are interpolated children. That means less calculations for the simulation and much better performance.

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