APOCALYPTICA - Making New Friends - PART II [TEST]

in #apocalyptica6 years ago (edited)

The Story

The survivors encounter a small group of bandits in the forest, and refuse to give up what little they have without a fight!

Sologod and Frank have been hit but aren't out of the fight yet. As Quin and Sologod take cover behind the crates for added Defense [+1] the bandits prepare for their next onslaught..

GAME BOARD

Test_Forest_Nov8'18.png

PLAYERS

ALL Players are starting with a basic Pistol [+6 Attack +10 Strength]

Quin - 100 Health, Attack 12, Defense 9, Strength 30 [Pistol]

Sologod - 30 Health, Attack 13, Defense 8, Strength 30 [Pistol]

Frank - 75 Health, Attack 14, Defense 7, Strength 30 [Pistol]

Update Character Stats & Inventory

NPC'S

NPC 1 - 100 Health, Attack 12, Defense 12, Strength 25 [Machine Gun]

NPC 2 - 100 Health, Attack 12, Defense 12, Strength 35 [Shotgun]

GAME RULES

Core Mechanics

Each player commands 1 in-game character per game.

While a game is in session a new post will be made daily that will include an update to the scenario story line and game board. A link to updated character stats and inventory is also provided in each new post.

A player has roughly 24 hours [until the next post is made] to respond to a post with their characters decisions and actions. If no response is received before the next post the player will be left in in its previous position on the game board and will gain both hunger and thirst. An unattended player is vulnerable to attack from nearby npc’s [bandits and foes].

Games are designed to last anywhere from 2-4 weeks in length, containing a few chapters/stages to complete. All characters entering a game will do so from the start of each game, plenty of advance notice will be provided. If you character is killed in-game you have to wait until the start of a new game to resume play.

NPC Encounter - When encountering npc’s on a map the npc’s may choose to attack without warning, this is similar to First Strike. The Game Manager will roll a D20 @rolld20 to determine who from the party the npc will attack first. When an enemy attacks a player the GM will roll for the attack to determine if it is successful, and then roll for your chance to defend.

Attacking - When a player attacks an npc, the player rolls 1 D20 for their attack by typing rolld20 into their comment. If successful the attacking player must then roll 1 D20 for the npc’s chance to defend. If a player or npc has an attack of 12, a roll of 1-12 attacks successfully. If the player or npc has a defense of 8, a roll of 1-8 attacks successfully.

Player Actions - Every new post each player has a maximum of 4 action points in which they may move around the board and perform a number of functions such as walk, run, attack, craft, cook etc. Some actions use more than 1 action point as seen below:

ActionPointsDescription
Walk1Uses 1 action point to move 2 squares.
Run2Uses 2 action points, moves 5 squares.
Attack1Uses 1 action point per attack.
Defend0Does not cost an action point to defend.
Craft1Uses 1 action point per crafting attempt.
Cook1Uses 1 action point per crafting attempt.
Search1Uses 1 action point per item or square searched.
Heal1Uses 1 action point per item used.
Detain1Uses 1 action point to detain a player.
Trade0Does not cost an action point to trade/sell/buy.
Crouch0Crouch behind an object for +1 Defense.


Attacking - Uses 1 action point per attack, attacking player rolls 1 D20 per attack and must have a clear line of site to the foe. If a players roll is equal to or less than their total Attack, the attack is successful. If a players attack is successful and the enemy does not defend successfully the amount of damage dealt is equal to the players total Strength.

A player may attack at any time, given they have the required number of actions remaining on their turn, and are within a line of site to their target. Once a target is engaged, a player cannot run from the fight. NPC’s have Attack, Defense, and Strength stats similar to players.

Line of Site - Attacking an opponent generally requires a direct Line of Site. Players cannot shoot through buildings, walls, or obstacles. Players can shoot overtop of small plants, bushes, boxes, and debris. The exception to line of site is weapons that can launch such a grande, molotov cocktail, grenade launcher etc.

Defending - Does not cost an action point to either the attacker or defender. The attacking player MUST roll for the defending npc after each attack attempt by rolling 1 D20. If a defending npc’s roll is equal to or less than their total Defense, the defense is successful. If a defense is not successful the amount of damage dealt is equal to the attackers total Strength.

A player must always roll for a chance for their enemy to defend after each attack attempt.

View all current Game Rules

View character Stats & Inventory

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Comment your characters actions below!

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Shake shake shake, you roll the 20-sided die.

You rolled a 8.

use 1 action point to heal

You do not have any first aid kits!

Also attack npc1 @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 12.

Shake shake shake, you roll the 20-sided die.

You rolled a 17.

I need help quin, not sure what to do next

You rolled a 12 and attacked, now roll another d20 for npc 1's defense!

Rolling for NPC1 defense @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 20.

NPC #1 rolled 20 which is higher than his defense of 12. Does that mean NPC#1 takes 30 damage since he wasn't able to roll between 1-12?(I have 6% RC left)

NPC 2 Unloads his shotgun on Quin!

Attack @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 11.

Quin tries to evade the attack @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 5.

Quin gets out of the way!

NPC 2 Attacks again! @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 15.

Miss! NPC 2 attacks again! @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

Shake shake shake, you roll the 20-sided die.

You rolled a 1.

Awesome! Now roll again for his defense [a roll of 1-12 he defends your attack]..

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