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RE: How to trade and earn on in-game goods between ALL video games

in #altcoin7 years ago (edited)

So your largest competitor will be sites that D2JSP, and Player Auctions, which have been doing this service for 10+ years, and one of which already has their own currency in existence. How are you going to be side stepping the legality of fraud? If Dmarket Tokens are given a USD value, you're assisting in the sale of stolen assets because items in games are solely owned by the developers only, and are "lent, or loaned" to players, in a EULA type agreement, stating that they can't sell or exchange their property for real currency.

Have you guys actually addressed this, or are you hoping that the anonymity of doing transactions on the blockchain can assist in you avoiding lawsuits by every major game developer in the world?

Also, who is going to be going into the games and handling these physical transactions? How are they going to be untraceable to prevent your own users from being banned from the games because you do a blatantly obvious RWT transaction. Do you have experience with preventing account exposure in video games, and protecting your customers from taking losses from bans?

What means of security do you have for items that sit in limbo while they wait to be sold, how will API's detect actual transferal of these items, because many API's can't see individual inventories on these games. Where will these items/gold be stored, who is storing them? What will prevent accounts from being banned and losses being taken by players, while you're holding their currency/items? Are you covering these losses by your own companies money if your 'mules' are banned while awaiting transactions?

All of the most important questions are not addressed in this article, which makes me wonder if you guys have actually handled a company or worked in a market that is considered a 'black market' type of transactions.

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It seems that DMarket provides additional monetization opportunity for game developers. Therefore all the rights for in-game items should rightfully belong to their owners - game developers. Smart contracts should allow transferring the items from player to player, reserving all the rights for the items for game studios.
These guys are already signing agreements with game developers to make this work. They've already shared that GSC Game World (Cossacs, S.T.A.L.K.E.R. and future new projects) and Tatem Games (Carnivores, Vivesector, Cryostasis) are supporting the project. Not the biggest fish so far, but they are in the crowd funding stage now and promised to announce more later. We'll see.

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