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RE: February ProgBlog #1: pingpong
I think I've more or less got the hang of a humanoid shape and then there's these bastiches with extra bits XD
Ergh I've lost count of the number of times I've started from scratch because it was a lot easier than trying to fix the epic mess I'd made x_x I think this one is easier to work on than start over (mostly because I really, really don't want to do the twisty horns from hell again and everything aside from the tail position and the borked mesh are pretty minor edits). I won't be using the sculpt mesh for anything other than retopo reference anyway because it's one of these
But yeh I'm starting to think that it's a very common experience with 3d modelling at least at the outset XD
Thanks ^_^