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RE: February ProgBlog #3: rinse repeat ad nauseum
Oh god. This is the stuff of absolute nightmares. Your persistance (insanity) is admirable, however!
I'd imagine wing veins as a series of half cylinders that droop outwork, then back up, with a thin "membrane" of polys that then link together. The alternative is to try and achieve the depth and detail through a normal / bump map later, so long as you've got enough detail in the mesh to allow convincing deformity if you're going to animate.
Keep at it!
It was not fun x_x but it's done now XD LoL yep insanity is probably the correct word for it XD
Wing veins are definitely going to be a normal map >_> I don't hate myself that much XD