maple-thunder (53)in #writing • 7 years ago[World Building] The Story of Creation: As told by the EldersI have always been interested in world building. I find it incredibly exciting to think up and flesh out aspects of a…maple-thunder (53)in #programming • 7 years ago[Drupal 8] How to create blocks that present information from a custom settings form.What Will I Learn ? You will learn how to create a custom configuration form. You will learn how to read…maple-thunder (53)in #cryptocurrency • 7 years ago[!!] Altcoin.io update -- Atomic swap beta released !Image from Medium article Altcoin.io is a decentralized cryptocurrency exchange being built around atomic swaps.…maple-thunder (53)in #cryptocurrency • 7 years agoEnjin Coin (ENJ) - Wallet in less than 35 hours !Lilia has just posted on the Enjin Coin Telegram that the Android version of the Enjin mobile wallet will be…maple-thunder (53)in #art • 7 years agoMy take on a doughnut render !I followed this tutorial to learn some 3D rendering using Blender . I really liked how it turned out and decided to share it.maple-thunder (53)in #cryptocurrency • 7 years agoEnjin Coin (ENJ) releases images of their upcoming wallet !A Sneak Peek ! Yesterday on of the "Enjineers" working on Enjin Coin released a couple screenshots on reddit of…maple-thunder (53)in #cryptocurrency • 7 years agoThe FCC just played right into Substratum's hands !Image from Substratum press kit The Internet is Dead ! Okay, so that's a little over dramatic. The internet…maple-thunder (53)in #cryptocurrency • 7 years agoEnjin wallet, SDK alphas out this month !Big news from Enjin Coin ! Image from Enjin blog Enjin Coin just released a new blog post with some…maple-thunder (53)in #cryptocurrency • 7 years agoSubstratum: The Internet of the Future !What is it ? Substratum is developing an open-source foundation for the decentralized web, providing free…maple-thunder (53)in #programming • 7 years agoNaughtScape[08] - AStar Pathfinding Prep; nodes, edges, and graphs.NaughtScape is a project I am undertaking to create a small game mimicking the look and mechanics of Old School…maple-thunder (53)in #utopian-io • 7 years agoNaughtScape[08] - AStar Pathfinding Prep; nodes, edges, and graphs.NaughtScape is a project I am undertaking to create a small game mimicking the look and mechanics of Old School…maple-thunder (53)in #programming • 7 years agoCreating a local drupal development environment using a LAMP stackI recently decided that I needed a decent looking portfolio site, so I could show off examples of my programming with…maple-thunder (53)in #programming • 7 years agoNaughtScape[07] - Oh Fiddlesticks, Time to Refactor ...My original plan was to have an implementation of A* pathfinding in my character's movement code, but as I started to…maple-thunder (53)in #programming • 7 years agoNaughtScape[06] - Let's Get PhysicalOn the Docket for Today: My plan for this post was pretty simple: Generate 3D world from tile map. Spawn in…maple-thunder (53)in #programming • 7 years agoNaughtScape[05] - A small function that will save a lot of timeNow that I had a couple models to start working with I couldn't put off writing the world generation. It was time to…maple-thunder (53)in #blog • 7 years agoA Short Walk With A New GadgetA New Toy ! Recently my girlfriend and I bought each other gifts that were originally going to be Christmas gifts…maple-thunder (53)in #blog • 7 years agoNaughtScape[04] - Modeling a Wrought Iron Fence in BlenderBut why male fence models ? The structure model I decided to try and make first was a fence tile. I wanted to…maple-thunder (53)in #games • 7 years agoNaughtScape[03] - A Foray Into ModelingFlashback In the last couple of entries in the NaughtScape series I generated a ground plane, and got basic…maple-thunder (53)in #photography • 7 years agoSunrise over the harbourEarly morning beauty I got to work a little earlier than normal this morning and was greeted by a wonderful view of…maple-thunder (53)in #programming • 7 years agoNaughtScape [02] - Back to the Drawing BoardIndirect Inspiration After all the work covered in my last blog , starting the implementation of the player…