Rollercoin Dev Diaries :: Electricity Rework and BatteriessteemCreated with Sketch.

in Musk Empire2 years ago

Hey hey hey, Rollers! 🖐️

Rollercoin Dev Diaries :: Electricity Rework and Batteries

📢 Attention, Rollers! Get ready for a big update! 🐹

Introducing a new Recharge Mechanic 🔋 to boost active players and control Network power growth 📉

Check out the latest Dev.Diaries for all the details! 📕🔗

Rollercoin Dev Diaries :: Electricity Rework and Batteries

Welcome to the latest edition of RollerCoin Dev.Diaries! 📚

Today, we’re excited to share with you an upcoming improvement to the energy system in RollerCoin ⚡

We are introducing a recharge mechanic and a brand new item called Batteries 🔋 which will be available in the Season Store.

This update aims to enhance the gameplay experience and provide players with more control over their energy management ☝

Summary

  • Why We Decided to Change the Electricity System
    ** What do we want to achieve
  • How the New Electricity System Will Work
    ** Batteries
  • Economy of Changes
  • Preparing for Changes
  • Let’s Discuss!

Why We Decided to Change the Electricity System

Every change must have a purpose

It is the same with RollerCoin: every change, update or decision has its own purpose, as well as its own background and impact. The same scenario happened to the electricity system ⚡

Initially, the system pursued simple goals:

  1. Minimize the impact on the Network of players who have been inactive for a prolonged period
  2. ring part of them back to the game 🕹

The tool fulfilled its goals, but was too loyal. While other games in this genre continually find ways to monetize room rentals and similar features, RollerCoin simply requires players to… just click.

Such a loyal system has resulted in a large number of inactive accounts in the system, whose sole activity is to recharge energy.

panel.jpg

For instance, among the daily audience, approximately 17% of users do not complete “Play Any Game” Daily Quest, which involves playing just one game — the minimum activity in the game.

These accounts occupy the Network and increase the Total Power 📈 ultimately impacting active players.

Despite their activity, players are forced to compete with those who do not actively participate in the life of the project.

The presence of inactive profiles in the system primarily affects active players. With a fixed block reward, they receive less than the system could get rid of “dead” accounts.

We consider this dishonest.

And we, on the development side, do not want to encourage such players. Even though our block reward is fixed and does not depend on the total power of the network or the number of users, we consider it important to reward active and engaged users of RollerCoin.

The result of the analysis of this problem was the Electricity & Batteries system, which should minimize the impact of inactive players. Such systems are always very complex and affect many other mechanics.

We want to talk about all the planned changes in this part of the Dev Diaries 🐹👇

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Next Season Theme Vote

📢 Next Season Theme Vote! 🗳️🎉

What's next? It's in your hands! 🌟 Help shape the future of RollerCoin by choosing the theme for the next season! 🚀

Join now for a chance to win one of 5 Premium Event Passes and be a part of the exciting journey ahead! 🎁🔥

Play Now! 🐹

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no me gusta mucho ese sistema de baterias

El sistema ya se ha introducido, te guste o no, tienes que vivir con él. En mi opinión, el sistema no es malo, los jugadores activos solo se beneficiarán.

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