things we want to see in Suicide Squad
Since 2015, Rocksteady has been absent from our ears after presenting the excellent game Batman: Arkham Knight as the latest installment in the Arkham franchise. The team said at the time that it wanted to offer a new experience away from Batman, after which leaks and rumors began to follow the identity of the secret project that the team is working on.
Finally, after five years, the wait will be put to an end through the unveiling of the Suicide Squad project at the DC Fandome event after the British developer announced it with a picture in which Superman appeared to show after that that it will focus on a confrontation between the Justice League and the suicide squad, and before the awaited announcement, let's discuss the most important things that I want
Strong and deep storytelling
Narrative narration and presenting an elaborate story is a craft well mastered by the Rocksteady team, and this became evident after they excelled in the Batman Arkham series of games. Before, the Batman games had not achieved very great successes, and many of them were doomed to failure of course due to the developers' reliance on the fame of this character and the public of comics, so they were lazy to present stories Fit for Batman because this type of game will not have much difficulty in achieving satisfactory sales based on its popularity gained outside the walls of video games.
Narrative narration and presenting an elaborate story is a craft well mastered by the Rocksteady team, and this became evident after their creativity in the Batman Arkham series of
Rocksteady knew where the flaw lies and that the whole point stems from the storytelling, so his games made a strong leap and are ranked as the strongest games based on superheroes. From here we are all confident that this creator will return to take advantage of that recipe and present a game that contains an interesting story full of excitement.
It is enough to look at how the developer revived the role of the Joker in the game Batman Arkham Knight and presented it in a logical way, and how he gradually revealed the truth of the Arkham Knight character and made players wonder about the fate of Batman at the end of the game.
With a game called Suicide Squad: Kill The Justice League, there are wider options for the developer through an extensive list of comics for these characters to recite from their dramatic strings an original story of their game, in addition to highlighting the background stories of each character down to how they met each other with a mission that brought them all together despite Their differences and contradictions.
The team that was able to present stories comparable to the strongest Batman films will not be difficult to repeat and present a story that attracts us as two players outperforming the movie Suicide Squad, taking advantage of the gold mine of comics and stories of these characters.
Take care of the characters
A strong story will not be complete without characters with meaning and a strong presence, here my words are not on the main characters because there is no fear for Rocksteady in this aspect, but rather I am talking about the side. For example, the character Barbara Gordon had a central and important role in the Arkham Knight story.
In the next game, I want to repeat the same thing, as if the focus is on Amanda Waller, who gathered the Suicide Squad team and directed them to their suicide mission, so attention must be paid to the design of this character, her dialogues, and her motives. And not to be just a fringe character whose role ends once the show is given to this group.
Besides, I would like to present assignments specific to each character that shed light on the story of this character and give us more variety to play.
< center> Epic confrontations with the bosses
A game with its subtitle called Kill The Justice League, the least expected of it to focus on confrontations between the two parties to the conflict, and not any enemies here we are talking about superheroes, each with its own personal story and distinctive powers. Imagine this epic confrontation with me as you try to assassinate Superman? There must be a lot of battles and clashes in the air and on the ground. Since the Justice League characters are so popular, it would be great to see them in the role of enemies in the manner of Rocksteady, which means highlighting the strengths and weaknesses of their characters.
The team had previously provided us with enjoyable and memorable confrontations with the leaders in its past games that remain engraved in my memory, such as that confrontation with Scarecrow and when Batman was hallucinating and remembers his past with his family and the moment of their killing. That confrontation and other battles in the Arkham series were fun because the team focused on each enemy and the tactics that distinguished his character against Batman. I hope that the next game will be built on it, better confrontations, and diversification with each confrontation.
Common worlds
One of the things Marvel is good at is presenting common worlds where we always see the intersection of its films and the appearance of the characters of one title in another title. Warner Bros. has such an opportunity to present her with Rocksteady and Warner Bros. Montreal, according to the rumors, this last one is working on a Batman game based on the Court of Owls, so I hope that these games will be designed so that they are located in a common world, and as Batman is a member of the Justice League, he can present missions in an owl court game where Batman encounters a member of Suicide Squad and confronts him with him. Especially since Deadshot, Deathstroke and Killer Croc have previously appeared in Batman: Arkham Origins.
Well, these are all just thoughts and wishes. I wish they had been fulfilled, or at least some of them, in Suicide Squad: Kill The Justice League.