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RE: F.I.S.T. - Forged in Shadow Torch: A metroidvania that just isn't quite there....

in #gaming7 hours ago

You have the option of changing the difficulty to harder but not after the game has already begun. I normally will start games on normal difficulty because these days I never know if the game is insanely difficult by default to try to please modern gamers. Hollow Knight, if you played it, was very difficult... but it also had varied gameplay with tight controls and upgrades that actually meant something. in FIST, so far anyway, they throw upgrades at you very quickly and it's just so obvious why they are doing it. You can literally see the wall that you just walked past that you can't jump high enough to reach it.... I was saying, "I bet they give me double jump in the near future." It wasn't the near future, it was given after a fight in the very next room. This is just lazy I think.

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