IZX PROJECT (ICO 2018)-FROM VIRTUAL TO REALITY USING BLOCKCHAIN

in #dprince22816 years ago

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INTRODUCTION

The gaming market is booming, with a total revenue exceeding $100 billion. There are more than 2.3 billion active players in the world, and this number is growing rapidly. We should redefine how we think about this industry. This is not purely about playing anymore. Most games now provide consumers with entertainment on three different levels: playing, viewing, and creating. Game studios are evolving into all-around entertainment companies, erasing the boundary between gaming, media, telecom, and traditional sports industries. Below, you can see the revenue breakdown per segment.

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Not all games are created equal, so not all of them are blockchainable. There are, largely, two types of games from a monetization standpoint:

•The “pay-to-play” model (i.e., players pay real money to get access to the game)

•The “free-to-play”, which come in various forms, such as freemium, pay-to-win, etc. The monetization depends on how the in-game content is distributed among players and how it affects the game balance.

In the modern gaming market, developers often use a combination of these techniques to attract users and to retain their attention. The most widespread model is free-to-play since it does not have any entry barriers. The same model enjoys the greatest interest among blockchain projects since it is based on a large number of microtransactions inside the gaming universe. But rare are projects that concentrate on one particular game; usually they tackle issues with the infrastructure in general.

But let’s go back a little into the past, where games like this all start. The first attempt to merge blockchain technology with gaming resulted in HunterCoin back in 2014. It was a simple, online multiplayer game, where players collected coins in a virtual universe, with some p2p battles over resources. This however, was mainly a ‘proof of concept’ and it had many drawbacks.

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Spells of Genesis was next. It’s a trading-card game that includes arcade-style gaming aspects. At the time, the card trading games market was already heated with Hearthstone from Blizzard, along with many other small competitors. ‘Spells of Genesis’ broke into the empty crypto market, raising 934 BTC during the ICO. Thus starting a new wave of crypto-gaming, with dozens of projects popping up on the market from then on.

The next step was to create closed universes with in-game cryptocurrency. Here are just a few:

•Beyond the Void – RTS (real-time strategy) game with MOBA (multiplayer online battle arena) elements

•Lordmancer 2 – MMORPG

•Skara – game development studio with its own digital universe

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These games are digital universes with in-game currencies for trading digital assets and buying content. This approach, however, is a little controversial. Implementing the blockchain into these types of games definitely offers some advantages, but until their currencies operate in a closed ecosystem, they will not achieve mass adoption. They either need to look for partnerships with other games, shifting assets back and forth, or search for additional use-cases outside the games for their coins.

Currently, we are right at the beginning of this trend, with a number of technical problems inherited from the blockchain ecosystem, such as scalability and speed. The set of games available is highly limited, and the blockchain is almost unusable for real-time games. As blockchain infrastructure evolves, it’s likely that we will see a growing interest in implementing blockchain into some gaming mechanics to increase trustworthiness, but we are not there yet…we need the ecosystems first. So, let’s try to consider the possibilities of using blockchain in the current gaming infrastructure. Newzoo_2017_Global_Games_Market_Per_Segment_April_2017.png

As usual ! all of you know's, I always carry you along the with any information about good crypto related projects through my blog,
In reference with the motion of this article, Today, I will be presenting you a particular undisputed project called: IZX

WHAT IS IZX?

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IZX provides a monetization platform for independent developers of games with elements of augmented or virtual reality. The advertising provider may choose games that will be used for its promotional events, their developers get royalties. IZX is based on a blockchain platform, its code is open source, and it has no geographical boundaries.

IZX is based on a blockchain platform, its code is open source, and it has no geographical boundaries. We offer equal possibilities for all advertising providers, developers and players.

ABOUT IZX

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Our audience is represented by — a street walker staring at his smartphone. Our mobile application makes him a keen player running around the city looking for tokens. Tokens for players look like a tempting pizza, a cup of coffee, or money.

They are scattered across the city. The player can find them on the map, come closer and point the camera of any smartphone with IZX application installed at a token.

The player can use tokens to buy something that is drawn on them - at a pizzeria, cafe or store of the company that scattered the tokens to solicit new customers.

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We combined location-based ads, mobile games, and loyalty programs in one product the IZX decentralized platform. Now marketing is gamified: when an advertiser places game tokens in AR and VR games, a player collects them on city streets and exchanges them for discounts and special offers. It is similar to Pokémons, but with real value a loyalty program, but much more flexible and engaging.

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The player who istalled IZX app automatically becomes the owner of a crypto-wallet. He gets his cryptotokens by getting his first virtual prize via IZX app.

Any prize found by the player is represented by IZX tokens and can be exchanged at the market exchange rate to another cryptocurrency.

Advertising providers buy IZX tokens and turn them to coupons, prizes or other artifacts for promotion campaigns aimed at new customers solicitation and loyalty programs implementation.

THE BENEFITS OF IZX

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CONCLUSIVELY, Thanks to Blockchain Technology and IZX Platform for introducing better and incomparable ideas in the World Game Histories

ROADMAP

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IZX PARTNERS

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IZX is ready to integrate the token-model into the largest VR parks, and Hero Central Park in Kuala Lumpur (Malaysia) from US VR Global is the first in our plans. We are open to cooperation with game developers. We have already tested the mechanics of loyalty programs on 23 advertisers using the IZX
token.

ICO ANALYSIS

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The ICO is a natural supplementary funding source to further accelerate the development and global adoption of the IZX PLATFORM

IZX TOKENS DISTRIBUTION

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TOKEN ANALYSIS

Blockchain-based in-game tokens, released by advertisers. Players hunt for them in augmented and virtual reality in order to get a prize or discount. Cryptocurrency, working on the Ethereum network, is going to be presented at cryptocurrency exchanges. It is used for emission of IZX Drive gaming tokens.

TOKEN SALE PERIOD

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  • Token Symbol »» IZX

  • PreICO Price »» 1 IZX = 0.01 USD

  • Bonus »» Available

  • MVP/Prototype »» Available

  • Platform »» Ethereum

  • Accepting »» BTC, ETH, Fiat, Various

  • Soft cap »» 5,000,000 USD

  • Hard cap »» 25,000,000 USD

  • Country »» Singapore

For more information about this project, please! follow the links bellow » » »

★WEBSITE: http://izx.io

★ANNOUNCEMENT TREAD: https://bitcointalk.org/index.php?topic=2188282.0

★BOUNTY TREAD: https://bitcointalk.org/index.php?topic=4007412.0

★FACEBOOK: https://www.facebook.com/izetex

★TWITTER: https://twitter.com/izx_io

★INSTAGRAM: https://www.instagram.com/izetex_company

★YOUTUBE: https://www.youtube.com/channel/UC4GunYFTQViuOy-OcOgL_4A

BITCOINTALK PROFILE LINK: https://bitcointalk.org/index.php?action=profile;u=1907552;sa=summary

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AUTHOR: Dprince2281

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