Week five: Goblins? Stone problems.
Darklands is and rpg this is the colony post to the how-to-do-darkland-and-tutorial if you want to jone, comment below or go on Discord
The outpost is desperate after stone and goblin army spotted. creatures? and dead colonists.
no time to rest.
@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@ejgarcia
@methus
@paradigm42
@ronaldoavelino
@quillfire
all photos from pixabay
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Rules and Quests
All info in the file the playable quest day is Wednesdays so make your turn before Wednesdays.
https://docs.google.com/document/d/1LrwalgeR5XJUQf3eiL1jykHK_kwGR7JClppHYBBzxeI/edit?usp=sharing
Overview over all collonyes getting update evey week.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing
New buildings
some of you have new building this week. new worker class the Scientist.
some buildings need to be researched, and some building are not available to everybody but someone has them, so you need to trade Resources. if you want all possibilities.
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you need to expect miss spelling in the post. its a work in progress on many levels.
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The trading outpost.
GOBLINS...this newer ending. the new wall is just half-finished and we cant get more stone. this is not good. and what is these new enemy the dark mist one
now we have multiparty reports of them moving in the country. even attacking
we thinking someone pulling their strings. some dark creature in a tower.
the blacksmith is still missing we think he is dead.
but we want to now what happen to him.
special offer we buying stone 1-1 1/2 wood
buying wood and food 1-1
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went to investigate the strange sound to his big surprise he fund a spider the size of a horse. ha manage to get a few hit in before the spider counterattack
The strength of the attack was so hard he was thrown through the air.
the spider retreat into the cave. Blockurator feel lucky to be alive.
in the spiders web was a dead man. he had some hide leggings and a iron axe one some silver in his pocket. a need to find some help and go back here a think cant do this one alone. he finds some berry's on the way home to. his worker has made the Research bench and Resources has been collected, and new worker also Arrive the colony but he was a bit more expensive it was 10.
Resources Phase:
SP Delegated: 20SP (two workers)
Wood 5 (+4 worker)(-1 fire)(-10 construction)
Stone 9 (+5 worker)
Food 6 (+2 worker) (+2 quest)(-4 consumption three workers)
Silver 2 (+6 quest)(-10 hire worker)
Colony conditions:
Current Modifiers:
+1 Stone +2 farm -1 wood
Colony defense
Blockurator 5
4 workers 12
weapons/items/armor:
(+3 stone hammer)(+3 stone club)(+4 iron axe)
(+2 hide chest)(+1 hide leggings)
Buildings:
Fire place -1 wood
Bivouac/Bed
Research bench
Colony Phase:
you can move u four workers around if u want.
to hire one more cost 15 silver
1 Lumberjack;
1 Forager;
1 Miner;
1 Builder;
A Scientist
Buildings:
Farm 20 wood 5 stone +5 wheat
Lumber yard 20 Wood 5 Stone +5 wood
Quarry stein 5 wood 20 stone +5 stone
Wood wall 50 wood 10 stone +1 def
Barracks 25 wood 50 stone 5 silver +2 def (new worker type soldier)
Research bench two. 40 wood 40 stone 10 silver 5 iron (unlock level 2 buildings)
research (need a Scientist)
cabin,silver mine,iron mine,Brewery,Blacksmith,armorer,stone wall
Quest
Contact trade outpost about missing blacksmith (easy)
Enter the spider cave (hard) multiplayer don't go alone.
investigate what happen tho the01crow (medium)
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@cyber.explorer (fyres forest)
went to the outpost the find more info on the missing blacksmith.
the outpost are sure he is dead. sadly the woker ho talked to him was killed in the attack. but this worker gave a map to @methus.
all we now he was going in the mountains to find iron we now about the area where it was but its a maze up there cave and ravines. and we now its cold up there take this hide helmet. and some food for you travels home. your lumber jacks are doing a excellent job. some food to. but the hunter cabin is up.
Resources Phase:
SP Delegated: 80SP (four workers)
Wood 18 (+14 worker)(-20 construction)(-1 fire)
Stone 0 (-5 construction)
Food 6 (+5 workers)(+1 Blaze)(+2 quest)(-7 consumption six workers/dog)
Silver 2 (-10 hire worker)
Colony conditions:
Current Modifiers:
+2 wood +1 hunting -2 stone
Colony defense
cyber.explorer 5
6 workers 18
weapons/items/armor:
(+4 stone spear)(+4 iron sword)(+2 armor hide chest)(+1 armor hide helmet)
Buildings:
Fire place -1 wood
Bivouac/Bed
Hunter cabin (+5 food +1 hide per worker)
Colony Phase:
u can move your six workers if u want.
to hire one more worker u need 15 silver
2 Lumberjack;
2 Forager; (hunter)
A Miner;
1 Builder;
Buildings:
u can build building if u have the materials and a workers/player to do it.
Armorer 30 wood 50 Stone
Research bench 10 wood
Quest
Find The blacksmith part 2 (medium)
investigate what happen tho the01crow (medium)
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is going to find out where the blacksmith is.
its more colonists there asking the same. the outpost are sure he is dead. sadly the worker ho talked to him was killed in the attack. but this worker gave a map to @methus. all we now he was going in the mountains to find iron we now about the area where it was but its a maze up there cave and ravines.
the out post is giving you a hide leggings its cold up there and on the way back u find some food. your workers has been working hard collecting and the fireplace is done.
Resources Phase:
SP Delegated: 80SP (four workers)
Wood 15 (+6 worker)(-5 construction)(-1 fire)
Stone 2
Food 7 (+5 workers)(+2 quest)(-4 consumption four workers)
Silver 11
Colony conditions:
Current Modifiers:
Colony defense
Creativetruth 5
4 workers 12
weapons/items/armor:
(+3 bow)(+3 battle hammer two hand)(+4 "Fang")
(+2 armor horn helmet)(+1 armor hide leggings)
Buildings: bed
Fireplace (-1 wood)
Colony Phase:
you can move your four workers if u want
U have 5 silver u can hire one worker
1 Lumberjack;
2 Forager;
A Miner;
1 Builder;
Buildings:
u can build buildings if u have the materials and a workers/player to do it.
Research bench 10 wood
Quest
Discovered the immediate area (easy)
Find The blacksmith part 2 (medium)
investigate what happen tho the01crow (medium)
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is going to Escort stone caravan to the outpost after meeting ronaldoavelino
the went on there way on the way back form the stone quarry the got confront by a group of goblins manage kill them, but got was chased by a goblin army. and lost half the caravan, just before the got in safety the where attacker by a mysterious warrior he disappeared in tho the air only thing you fund was a gloving green stone. when back at the outpost. its better then noting but.
we need a plan to make the stone quarry safe. Ecoinstant want to go back.
outpost we need more info. take a small group and scout on the area. we need to find there stronghold before we can attack them. the dark warrior is worryingly it most be a dark master out there. pulling some strings.
your lumberjack had a ok week, and the Forager had a excellent week. you got some wood from the outpost. and shome food.
Resources Phase:
SP Delegated: 80SP (four workers)
Wood 32 (+12 workers)(+7 quest)(-1 wood fireplace)
Stone 7
Food 13 (+9 workers)(+3 quest)(-6 consumption five workers)
Silver 2 (-10 hire worker)
Colony conditions:
Current Modifiers:
Resources: +1 food +2 farming -1 stone and wood
Colony defense
Ecoinstant base 5
6 workers 18
weapons/items/armor:
(+3 bow)(+4 stone spear)(+3 stone club)(+2 hide armor)(+1 wood shield)
(+1 hit gem necklace)
Buildings: bed
Fireplace (-1 wood)
Colony Phase:
u can move your six workers if u want
you can hire one worker 15 silver
4 Lumberjack;
2 Forager;
A Miner;
A Builder;
Buildings:
u can build buildings if u have the materials and a workers/player to do it.
Farm 20 wood 5 stone +5 wheat
Research bench 10 wood
Quest
Contact trade outpost about missing blacksmith (easy)
Scout on the area for the goblin stronghold (medium)
investigate what happen tho the01crow (medium)
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@methus
is going to Discovered the immediate area he finds a lot of big game but he think he need a hunter to get it. its not a lot of berry's round. but he find some anyway. he hire one more worker.
the Research bench is done its open up a lot of new possibilities.
Resources Phase:
SP Delegated: 10SP (One worker)
Wood 12 (+9 workers)(-10 construction)(-1 fireplace)
Stone 7
Food 8 (+2 quest)(-3 consumption two workers)
Silver 2 (-10 hire worker)
Ale 2
Colony conditions:
Current Modifiers:
Resources: +2 stone +2 hunting -1 food
Colony defense
Methus 5
3 workers 9
weapons/items/armor:
(+3 bow)(+4 spike wood club)(+4 stone spear)(+2 hide chest)(+1 hide helmet)
Buildings: bed
Fireplace -1 wood per turn
Research bench
Colony Phase:
u can move your three workers if u want
you can hire one worker 15 silver.
2 Lumberjack;
A Forager;
A Miner;
1 Builder;
A Scientist
Buildings:
u can build building if u have the materials and a workers/player to do it.
hunter cabin 20 wood 5 stone +5 food and hide
Lumber yard 20 Wood 5 Stone +5 wood
Quarry stein 5 wood 20 stone +5 stone
Wood wall 50 wood 10 stone +1 def
Barracks 25 wood 50 stone 5 silver +2 def (new worker type soldier)
Research bench two. 40 wood 40 stone 10 silver 5 iron (unlock level 2 buildings)
research (need a Scientist)
cabin,silver mine,iron mine,Brewery,Blacksmith,armorer,stone wall
Quest
Find The blacksmith part 2 (medium)
(the blacksmith was meting and dwarf in the mountains.
you have the map over the caves.)
investigate what happen tho the01crow (medium)
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is going to find out where the blacksmith is.
she is meeting them in the door, the outpost told us he is is dead. they gave a map to @methus. all we now he was going in the mountains to find iron we now about the area where it was but its a maze up there so not so smart to go alone.
after you are giving the armorer in the outpost your bear hide. you kille this one..while he working you tell the story a More workers from the colony are listening to excitement over the story. the armorer give you the hide back he has made a cape the bear head is still on you can where is as a helmet or resting on your shoulder. you feel powerful when you are wearing it. one colonist give you his hide helmet you need these more them me.
the outpost is telling you on the goblins in the hill.
your worker had a perfect day in getting stone. and the fire is going.
you find some food on the way back
Resources Phase:
SP Delegated: 0SP
Wood 5 (-5 construction)(-1 fireplace)
Stone 13 (+7 worker)
Food 12 (+3 quest)(-2 consumption one worker)
Silver 2 (-10 hire worker)
Colony conditions:
Current Modifiers:
Resources: +1 stone +2 hunter -2 wood
Colony defense
Paradigm42 5
2 worker 6
weapons/items/armor:
(+3 wood spear)(+3 bow)(+4 spiked club)(+2 armor hide chest)(+1 armor hide helmet)(+2 hit bear cape "special item")
Buildings: bed
Fireplace (-1 wood)
Colony Phase:
u can move you two workers if u want to
you can hire one more worker 15 silver
A Lumberjack;
A Forager;
1 Miner;
1 Builder;
Buildings:
u can build building if u have the materials and a workers/player to do it.
Hunter cabin 20 wood 5 stone +5 food 1 hide per worker
Research bench 10 wood
Quest
Find The blacksmith part 2 (medium)
investigate what happen tho the01crow (medium)
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is going to Escort stone caravan to the outpost. he meet up whit Ecoinstant
on the way back form the stone quarry tree goblins was picking a fight, no problem there, but it was just the start on the problems, and goblin army is coming after them. and half the caravan was lost, and just before the got in safety the we got by a mysterious warrior he disappeared in tho the air only thing you fund was a gloving green stone. but a made a necklace of it a feel stronger.
the outpost is glad none was killed but we are missing a lot of stone.
your worker had a excellent week. but sadly u did not have the silver to get one more.
Resources Phase:
SP Delegated: 0SP
Wood 17 (+5 worker)(+7 quest)(-1 fireplace)
Stone 2
Food 8 (+3 quest)(-1 consumption one worker)
Silver6
Colony conditions:
Current Modifiers:
+1 food
Colony defense
Ronaldoavelino 5
one workers 3
weapons/items/armor:
(+3 wood spear)(+3 bow)(+4 spike club)(+2 armor hide chest)
(+1 gem necklace "special items")
Buildings:
Bed
Fire -1 wood ever week
Colony Phase:
u can move you one workers if u want to
you can hire one more worker 10 silver
1 Lumberjack;
A Forager;
A Miner;
A Builder;
Buildings:
u can build building if u have the materials and a workers/player to do it.
Research bench 10 wood
Quest
Discovered the immediate area (easy)
Scout on the area for the goblin stronghold (medium)
investigate what happen tho the01crow (medium)
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the01crow was sleeping he woke up it was so cold.
he can see something...
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is still sick he din noting this week his Lumberjack is holding the colony together the best he can.
Resources Phase:
SP Delegated: 0SP
Wood 13 (+3 worker)(-1 wood fire)
Stone 5
Food 7 (-1 consumption one worker)
Silver 0
Colony conditions:
Current Modifiers: missing bed (-30% production)
+1 food +3 fish -1 wood
Colony defense
ejgarcia 5
one worker 3
weapons/items/armor:(+3 bow)(+3 stone axe)(+1 armor hide helmet)
Buildings: fire -1 wood
Colony Phase**:
u can move your worker if u want
1 Lumberjack;
A Forager;
A Miner;
A Builder;
Buildings:
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
Research bench 10 wood
Quest
Contact trade outpost about missing blacksmith (easy)
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is frozen in fear did noting.
Resources Phase:
SP Delegated: 0SP
Wood 6 (-1 fireplace)
Stone 5
Food 1
Silver 5
Colony conditions:
Current Modifiers: Cold/missing bed (-50% production)
+1 wood +1 hunting -1 stone
Colony defense
@quillfire 5
Buildings: Fire -1 wood
Colony Phase:
u can hire a worker 5 silver
A Lumberjack;
A Forager;
A Miner;
A Builder;
Buildings:
u can build building if u have the materials and a workers/player to do it.
Hunter cabin 20 wood 5 stone +5 food 1 hide
Bivouac/Bed 5 wood 3 stone
Research bench 10 wood
Quest
Contact trade outpost about missing blacksmith (easy)
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I had an internet outage.
So, this turn ...
I'll put the lumberjack and the builder on cutting down trees for lumber. Double production on that. And I'll take the forager and the miner with me to fight the spider. I'm wearing the leggings and the hide chest and taking the iron axe. My two workers going with me will use the stone hammer and stone club.
How much wood can I get on a trade for some stone? I'll offer up to 4 stone in exchange for more wood from anyone willing to trade.
We will trade you, 4 of our wood, for 4 of your stone.
It seems to me wood would be more plentiful and less expensive to source. I don't know if @darklands has a market rate, but it would seem like 2:1 wood to stone would be a fair market rate.
our "market rate" is 1:1, wood to stone, or no deal!
@blockurator The outpost will purchase 4 stone for 6 wood. (but this is spesial the outpost is desperat after stone normay the outpost in buy 2 to 1 ●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
sadly you can only bring one worker to a quest.
be warned this is a hard quest. are you sure you want to do it.?
Okay, then I'll take one worker and the other will forage while I am gone. I'll take the 6 for 4 deal. If someone wants to join me, I'll share 50% of any loot.
eksellent noted
I will have my 3 workers mining stone this week.
I'll also do the trade with the Trading Post to give them my 7 stone for 10.5 wood. If they want to round it up to 11, that would be fine.
I will join the rest of the group who are looking for the blacksmith, and will serve as Navigator and Keeper of the Map. I will bring my bow, hide helmet and hide chest piece, leaving the rest of the weapons for colony defense.
the outpost...eksellent 11 wood its is..:)
noted on the rest.
Who will quest with me this week to find the blacksmith in the mountains? @methus, the outpost tells me that you have a map of the caves?
People posting interest in quest to find blacksmith: @cyber.explorer, @ejgarcia
Will need @methus to join, or provide the map to not get lost in the maze.
Alternatively, @ecoinstant expressed interest in the quest to find/battle the goblin camp.
I am willing to help to find the blacksmith, since we have more than two players teaming up. Maybe the Outpost will benefit from having the blacksmith rescued, or maybe they'll hire a new one so better weapons can be made.
If we can get @methus to agree to share the map, or help guide us on the journey, we won't get lost in the maze. Doubt he wants to try to find the blacksmith by himself.
Please respond @methus and @ecoinstant if you want to help us quest to find the blacksmith this week.
I will go with you.
I do have the map, and I am in.
good to hear!
notet. :)
I'm almost ashamed of myself, I've been too ridiculously busy to even make my move last week, it's incredible how easy it is to just manage to have 0 free time for a whole week...
Anyways, about time I do something :D. I get up feeling better than ever and tell my lumberjack everything is better than ever. I tell him to stop gathering wood and instead build a bed.
In the meanwhile I think it's about time someone looks for the missing blacksmith so I prepare to do so, perhaps joining other settlers who may be interested in doing so as well.
nice to have you back. its Sems a few People need help on quest this week.
am putting you in the blacksmith quest.
notet on the rest
I will be wearing the precious necklace where ever I go....
I am pleased at how our colony is progressing! This week I will arrange the 6 workers like so:
2 Lumberjacks
1 Forager
1 Miner
2 Builders (1 Farm, 1 Research Bench)
I will take two days to rest and prepare. I bathe myself in the river and pray to the Creator that we may rid these abominations from our land. I will make it be known to the surrounding colonies that the goblin quest is the quest to go on this week.
Then I will take my shield and hide armor, my bow and stone spear (plus my precious necklace) to rally at the outpost and to go search the area for goblins and their possible stronghold.
the outpost is very nervous about the goblin problem the are offers wood and silver as payment to find the stronghold. and are willing to sent troops to help. but the Also need to find out what happen to the blacksmith.
@ecoinstant sems like a lot is going to blacksmith. are u still going do the goblins?. the outpost is going to send a few troops whit u.
Yes! I stick with my decision, and it may even be smart to accomplish two tasks as the colonists :)
notert mabye it is..:P the quest is coming to tomorrow evening
I will always use the necklace.
My worker will be a builder and he will make a research bench. I will left the wood spear with him.
I will help find the blacksmith, carrying all my weapons and armour.
noted
info comment.
sins we lost a day to the steemit been down am thinking to delay the quest post a bit. to Wednesday evning Canada time. a wil let you now if it happen.
just in case you did yor turn and it was gone in the steemit CRASH. @Blockurator @methus
@paradigm42 @quillfire
the quest post is Wednesday evning Canada time….
I continue to have my worker mine stone while keeping an eye on the camp.
I put on my bear head cape and chest armor and arm myself with my bow and spiked club. I give the leather helmet and wooden spear to my other worker. I have decided that my worker and I will investigate what happened to the01crow. I will hunt for game along the way while my worker gathers wood.
I am willing to trade 1:1 anyone 5 of my stone or 5 my food for 5 wood in two seperate trades if anyone is interested.
I will also trade 8 stone to the trading post for 12 wood.
the outpost we will take the trade.
noted on the rest